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Game Development - Final Project & Portfolio

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02/07/2025 - 23/07/2025  / Week 11 - Week 14 Velicia Raquel Dewi Setiawan | 0369188 | Bachelor of Design (Honours) in Creative Media Game Development  JUMPLINK: Lecture Instruction Final Project & Portfolio  Feedback Reflection 1. LECTURE 2. INSTRUCTION 3.  FINAL PROJECT & PORTOFOLIO Description 1. Final Project – Playable Game – 30 % Students will integrate their art asset to their game development and produce a fully functional and playable game. 2. E-Portfolio - 10 % Students describe and reflect on their social competencies within the design studio context, supported by evidence. Reflect on how to empathize with others within group settings, interact positively within a team and foster stable and harmonious relationships for productive teamwork. The reflective writing is part of the TGCP Requirements 1. Unity Project files and Folders. 2. Video Capture and Presentation of the gameplay walkthrough 3. Game WebGL Build 4. Blog post for your reflective studie...

Game Development - Task 3: Game Prototype

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11/06/2025 - 25/06/2025  / Week 8 - Week 10 Velicia Raquel Dewi Setiawan | 0369188 | Bachelor of Design (Honours) in Creative Media Game Development JUMPLINK: Lecture Instruction Task 3: Game Prototype  Feedback Reflection 1. LECTURE 2. INSTRUCTION 3.  TASK 3: GAME PROTOTYPE Description Students given the task to create the prototype of their game. The prototype doesn’t need to have the final art asset, and the use of grey boxing is allowed. The focus here is to quickly test out the game mechanics and to troubleshoot any technical difficulties discovered during the development. The focus should be the MVP of your game. This includes: Coding movements and actions Coding obstacles and enemies’ interactions Coding game levels (Logic of the game) Requirements Students are required to build the prototype using Unity Game Development software. Submission   1. Video walkthrough and presentation of the game 2. Online posts in your E-portfolio as your reflective studies

Game Development - Task 2: Art Asset Development

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21/05/2025 - 04/06/2025  / Week 5 - Week 7 Velicia Raquel Dewi Setiawan | 0369188 | Bachelor of Design (Honours) in Creative Media Game Development JUMPLINK: Lecture Instruction Task 2: Art Asset Development  Feedback Reflection 1. LECTURE 2. INSTRUCTION 3.  TASK 2: ART ASSET DEVELOPMENT Description Students will be given the task to produce the art asset for their games. This includes characters, environment, items, props, obstacles, power ups and HUD design. Submission   1. PDF or Google Doc. 2. Online posts in your E-portfolio as your reflective studies

Game Development - Task 1: Game Design Document

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23/04/2025 - 14/04/2025  / Week 1 - Week 4 Velicia Raquel Dewi Setiawan | 0369188 | Bachelor of Design (Honours) in Creative Media Game Development JUMPLINK: Lecture Instruction Task 1: Game Design Document  Feedback Reflection 1. LECTURE 2. INSTRUCTION 3.  TASK 1: GAME DESIGN DOCUMENT Description Students are required to design and create their own 2D side scrolling/platformer game. The game design document serves as a blueprint for their game and will contain all the necessary information and visual references to develop the game. Sample GDD will be provided as a reference, but students are expected to research more on the matter to determine the necessary content items for their own GDD.   Requirements  To complete all exercises to demonstrate understanding of the technical knowledge required to develop a platformer game. Submission   1. Online posts in your E-portfolio as your reflective studies  2. Google Doc or PDF 3. Video Presentation