Design Research Methodologies Blog

06.24.2024 - 26.07.2024  / week 1 - week 14

Velicia Raquel Dewi Setiawan | 0369188 | Bachelor of Design (Honours) in Creative Media

Design Research Methodologies 

JUMPLINK:


1. INSTRUCTION


2. FINAL COMPLICATION




3. REFLECTION

1. Experience

It was fun choosing our own topic according to the specialization we chose and I chose colors on video games, I vaguely remember watching a video on this, where the color of the enemy highlight can influence the player's reaction to it, red highlight on the enemy make the player more likely to shot, blue highlight makes it more likely to not shoot, while the yellow highlight is neutral. I barely remember where or when I watched this, but it just came up to me when choosing a topic for this.

Over all this is a fun module, albeit exhausting especially with the other 4 modules to keep up with. I think because this module is just research, writing down data, summarizing and analyzing it, compared to the other modules that I already got a taste of in sem 1, I severely underestimated the module, keep pushing this to the back of my mind, thinking I can get it done easy. As a result, I kept missing feedback because I didn’t have anything done to show.

2. Observation

Here the thing right, I don’t have a lot of experience in making proposals/thesis level of professionally documented research, never did much of it in high school, even then it was really simple or the topic is already predetermined. I don’t write professionally, and even when I'm talking to friends I don’t use proper grammar, to me it feels too rigid, and stone-cold without emotions. It’s a problem, I know, I'm working on it.

This module however feels like full-on professional research, at least way more than I ever did. This is the first time I heard of critical reviews too, I never thought about doing research first to see how they did, what they got right or wrong, and what are the trends in similar research. Why would I analyze research when I'm already going to do my own research right?

It does help though, especially with miss giving the format of writing down the strengths and weaknesses of each article. It was so tedious to do all of that, but again none of my articles is over 100 pages, but I know other classmates definitely have, so little mercies I guess.

Another trouble was when collecting survey results because I sent them quite close to the deadline, it was my own fault I didn’t manage my time and effort well really, and I didn’t get quite a lot of responses. Then I found out that you need at least 80 respondents to do the survey method, and I thought 50 was enough, so I started to privately message complete strangers I know to ask them to fill in my survey and it passed the minimum.

Another mistake on my part was not seeing the submission requirements put out by Miss on Google Classroom, there was already a format on how to do the analysis there and I just realized it on the last day. A lot of previous information that put didn’t get put in in the end, but also I would know how to do the data analysis if I didn’t. I'm glad that I found it with enough time to fix it at least.

3. Findings

Clearly, I still need to manage my time better, also to not underestimate weekly progress, it's good to have feedback to endure if you got everything right. I wished I put more effort into this so I could get feedback. You can do research first for your research. Also need to learn to write with proper grammar and at least professionally enough to land a job, a designer is going a pitch a lot of proposals to their client aren't they?



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