Major Project
04/02/2025 - 25/03/2025 / Week 1 - Week 7
Velicia Raquel Dewi Setiawan | 0369188 | Bachelor of Design (Honours) in Creative Media
Major Project
JUMPLINK:
1. LECTURE
2. INSTRUCTION
3. MAJOR PROJECT
Task 1: Proposal Development (20%)
- Finalize project title, propose a group name, timeline, and project development plan.
- Identify problem/issue, project aim and objectives, and targeted users.
- Develop a "How Might We" (HMW) statement.
- Empathize:
- Conduct user research: Prepare user interview guide/questions.
- Each team member MUST interview at least three targeted users (proof of individual work).
- Synthesize user interview data using an affinity diagram and identify patterns for user insights.
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Fig 3.1 Brainstorm Ideas, Week 1 (04/02/2025) |
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Fig 3.3 Brainstorm Ideas, Week 1 (04/02/2025) |
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Fig 3.4 Project Timeline, Week 2 (10/02/2025) |
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Fig 3.5 Project Development Plan, Week 2 (10/02/2025) |
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Fig 3.6 HMW Ideas, Week 2 (10/02/2025) |
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Fig 3.8 Interview Questions, Week 3 (18/02/2025) |
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Fig 3.9 Interview Answer, Week 3 (18/02/2025) |
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Fig 3.10 Affinity Diagram, Week 3 (18/02/2025) |
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Fig 3.11 Affinity Diagram, Week 3 (18/02/2025) |
Task 2: Design Proposition (30%)
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Fig 3.17 Affinity Diagram Improvement, Week 4 (26/02/2025) |
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Fig 3.18 Empathy Map Canvas, Week 4 (26/02/2025) |
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Fig 3.19 User Persona Delegations, Week 4 (26/02/2025) |
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Fig 3.20 My Persona, Week 4 (27/02/2025) |
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Fig 3.21 My User Journey Map, Week 4 (28/02/2025) |
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Fig 3.22 Everyone Persona, Week 4 (28/02/2025) |
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Fig 3.23 Market Research & Competitor Analysis, Week 4 (27/02/2025) |
3. Final Submission
Fig 3.24 Market Research & Competitor Analysis, Week 5 (11/03/2025) |
Fig 3.25 Final Figjam Board, Week 5 (11/03/2025) |
Task 3: Concept Presentation (40%)
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Fig 3.27 Card Sorting, Week 5 (11/03/2025) |
- Cats for Adoption Near Merizo Municipality, ME | Petfinder
- Petfinder - Adopt a Pet - Apps on Google Play
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- Top Pet Boarding in Malaysia Insured on PetBacker
- PetBacker-Dog Boarding, Sitter - Apps on Google Play
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Fig 3.33 We Rescue Website, Week 5 (11/03/2025) |
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Fig 3.34 We Rescue Website, Week 5 (11/03/2025) |
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Fig 3.35 App Features, Week 5 (11/03/2025) |
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Fig 3.36 List of Card and Categories, Week 6 (12/03/2025) |
Tracy then uploaded it to UXtweak, and our team collectively shared it with friends for sorting.
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Fig 3.37 Analysis of UX Tweak Answer, Week 6 (15/03/2025) |
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Fig 3.38 Standarization Grid on UX Tweak, Week 6 (15/03/2025) |
Afterward, we organized the results in FigJam, finalizing the card sorting method.
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Fig 3.39 Final Card Sorting Result, Week 6 (15/03/2025) |
Next, we created the information architecture. The initial attempt was done before the card sorting method.
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Fig 3.40 Information Architectures Attempts, Week 6 (15/03/2025) |
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Fig 3.41 Final Information Architectures, Week 6 (15/03/2025) |
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Fig 3.42 User Flow Diagram, Week 6 (15/03/2025) |
*The FigJam can be seen in the final submission.
This is the inspiration and references I gathered from Pinterest, though I mostly compiled screenshots directly in Figma. Pinterest
Note: This is just my initial layout design for the app and is not final. I chose to explore variations of the main page layout first before refining other pages to establish a consistent design. If I had designed all the pages at once, it would have felt rushed and lacked cohesion. I plan to explore this further next semester. This also serves as a list of other design ideas.
Home Page
I followed the usual hierarchy and familiarity rules from other apps. The search bar is at the top, followed by pet categories, then featured pets. The user’s location is displayed above the search bar since the app will indicate how far each featured pet is from them.
This design was mostly inspired by the Grab mobile app, as discussed in our group. There’s also an AI chat button at the bottom right for help.
For the middle variation, I moved the recommended pet quiz to the top instead of the bottom, as seen in the left variation.
For the right variation, I added an indicator that the images can be scrolled.
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Could be featured pets.
- Could be articles or news about pets (this would require a change in the flowchart).
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Fig 3.44 Home Page, Week 7 (18/03/2025) |
Pet Browsing Page
The layout is mostly the same, except with additional filters to help users search. Favorited pets from previous searches are also displayed.
I'm still unsure about the my thougts on this:
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“The design is too similar to the home page, making it repetitive.”
- “It’s similar to the home page, which makes it easy for users to use. Changing it might cause confusion, but it also makes the pet browsing page feel unnecessary.”
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Fig 3.45 Pet Browsing Page, Week 7 (18/03/2025) |
Adoption and Care Page
This page is mainly for user information—how to use the app and general pet care guides/articles.
I'm still not satisfied with this design. There’s too much empty space, and it’s not visually appealing. I didn’t want to rely on color alone for aesthetics. A couple of possible solutions:
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Add illustrations and make the info cards bigger.
- Change the layout (tried in the last variation, but with only three cards, there wasn’t much I could do).
- Add more content or illustrations under the title before displaying info cards.
- Make the top info card have a dropdown when the page loads, though that might be difficult since each card has a lot of content.
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Fig 3.46 Adoption and Care Page, Week 7 (18/03/2025) |
Community Page
I’m also not satisfied with this design. I had a hard time figuring out how to separate the pet app profile (for pet profiles) and the community user profile (for viewing posts and likes).
I need to resolve this before adding the user profile and the “Make Post” button.
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Fig 3.47 Community Page, Week 7 (18/03/2025) |
Offers and Extras Page
I’m unsure whether to place the deals section at the top or bottom. I decided on the bottom since people might prefer to see pet-friendly locations first.
I also added filters for searching locations, such as:
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“Open”
- “Nearest/within a certain distance”
- “Most visited”
Possible alternatives:
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Put the pet-friendly locations and deals on separate pages that users must click on. But this might cause users to miss out on “extra” content, as it’s unclear what “Extras” refers to.
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Fig 3.48 Offers and Extras Page, Week 7 (18/03/2025) |
Profile Page
This can be accessed by tapping the user icon in the top-right corner. However, I now realize the icon is too small for people to notice and click on.
This page contains:
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Adopted pet list.
- Badges and rewards.
- Emergency contact highlighted in its own box with an icon.
- Quick access icons below the username.
- App settings at the bottom.
The user profile photo follows the same design as the main navigation to maintain design consistency.
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Fig 3.49 Profile Page, Week 7 (18/03/2025) |
Live Chat
For chatting with adopters or shelters. It has a basic layout, but I’m still figuring out the design I want.
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Fig 3.50 Live Chat, Week 7 (18/03/2025) |
Pet Profile
After the pet’s image, I highlighted the age, weight, and breed, similar to the user profile, to maintain consistency. Below that:
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Pet owner’s name and location.
- Introduction/bio of the pet (can be scrolled).
- Sticky buttons: Adoption, call, and message.
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Fig 3.51 Pet Profile, Week 7 (18/03/2025) |
Main Navigation
I wanted to keep it smooth and uncluttered, so I came up with this design. It’s quite similar to other members’ designs.
I haven’t designed the logo yet, as it needs to align with the app’s visual style, which I haven’t finalized.
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Fig 3.52 Main Navigation, Week 7 (18/03/2025) |
Iconography
Mostly circles and rounded rectangles. I feel like a pet app should have a soft aesthetic—not sharp—because pets like dogs and cats have soft fur. (Though they have teeth and claws, but that’s beside the point.) The interviews also showed that people seek companionship.
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Fig 3.54 Iconography, Week 7 (18/03/2025) |
Pet Card Design
I created several variations and settled on the top middle one.
I was deciding on how I wanted the app to feel:
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If I chose top or bottom left, the app should have a sleek design.
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If I chose bottom middle or right, the design should be more straightforward.
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If I chose top middle or right, the design should have depth/indents.
For now, I picked top middle, but I may find a better design later.
I experimented a lot with this card because it’s the core of the app—browsing available pets. The pet card’s design is crucial as it sets the tone for the entire app’s visual style.
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Fig 3.54 Pet Card, Week 7 (18/03/2025) |
Other Cards (Offers, Posts, Pet-Friendly Locations)
I kept these designs simple for now. Once the pet card design is finalized, it will likely influence these as well.![]() |
Fig 3.55 Other Card, Week 7 (18/03/2025) |
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Fig 3.56 Final Spread in Figma, Week 7 (18/03/2025) |
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Fig 3.57 Color Pallate & Typography, Week 7 (18/03/2025) |
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Fig 3.58 UI Component, Week 7 (18/03/2025) |
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Fig 3.59 My Wireframe, Week 7 (18/03/2025) |
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Fig 3.60 The Team Wireframe, Week 7 (18/03/2025) |
4. Feedback
Week 1
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For the first idea about pet adoption and care, Dr. Chui said we could move forward since the explanation was already clear. The thing to consider now is how to make it unique compared to competitors in this field.
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For the second idea, she gave examples from other sleep apps that have breathing exercises, podcasts, etc., but we can’t just copy those features.
Week 2
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The project timeline should follow the template she sent in the Teams chat.
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The target audience needs to be more specific, focusing on people who have adopted pets before or are considering adoption.
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There are only two HMW statements so far, so two more need to be added.
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The interview questions should focus more on app development criteria.
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The project development plan still needs to be done, but overall, things are going well.
Week 3
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If unable to attend the physical session, an email should be sent for submission, and the file should also be submitted on Teams.
Week 4
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For user personas, the number of pets owned by the user should be included.
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The journey map should follow the given template.
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The information architecture can be created now but doesn’t need to be submitted yet, as it’s for the next task.
Week 5
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User insights from interviews should follow the given template.
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The user persona and user journey are fine.
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The final task doesn’t require all features to be completed, only the initial stage. Either sketches or wireframes can be chosen, but doing both isn’t mandatory.
Week 6
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The information architecture looks fine, and UX Tweak can be used since many other groups are also using it.
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The app name should be consistent across all group members.
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The presentation slides should include everything from task 1 to task 3.
Week 7 (Before & On Presentation Week)
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Before the presentation, Mr. Nedu said that overall, the work was fine, but for the UI guidelines, the reason behind choosing certain colors or fonts should be explained.
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The user flowchart can be summarized during the presentation.
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The prototype display was too small, so the size needs to be adjusted so all lecturers can see it clearly.
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Think about what content should be included in the lo-fi prototypes.
5. Reflection
1. Experience
I want to say thank you to my group that has cooperated and to Tracy, who has organized us, kept us in check, and taken on most of the workload for us. I won’t lie—I was in a bit of a slump this semester, don’t think I have recovered from the last semester, and have been submitting my work last minute too, only coming back to it during the last task.
Definitely need to regulate and pace myself so I don’t burn out during an important module like this. I'm lucky that I have reliable teammates that keep reminding me of what work to do and how much time is left.
Also grateful for the insights and feedback from the lecturers that helped shape the project today.
2. Observation
One of the most noticeable things was how much difference small tweaks made. Layout changes, color adjustments, or even spacing between elements completely shifted how things felt. It became clear that the tiniest details could affect user perception and overall readability. Another key observation was how important consistency was—whenever things felt off, it was usually because something didn’t match the established style or flow. Seeing how all these elements worked together made it easier to refine decisions along the way.
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