Minor Project - Task 2: Devise and produce design management protocols relevant with industry practice.

25/04/2025 - 23/05/2025  / Week 1 - Week 5

Velicia Raquel Dewi Setiawan | 0369188 | Bachelor of Design (Honours) in Creative Media

Minor Project  

JUMPLINK:

  1. Lecture
  2. Instruction
  3. Task 2: Devise and produce design management protocols relevant with industry practice
    • Topic
    • Progress
    • Final Submission
  4. Feedback
  5. Reflection

1. LECTURE


2. INSTRUCTION


3. TASK 2: DEVISE AND PRODUCEDESIGN MANAGEMENT PROTOCOLS RELEVANT WITH INDUSTRY PRACTICE 

You are to work as mixed groups of multidisciplinary skills to present an innovative concept that introduces unique solutions in relation with the United Nations Sustainable Development Goals, UNSDG (https://sdgs.un.org/goals) for the intended target audience. You are to conduct research on your target audience from a human-centered perspective to understand their needs to form insights into their actual problem. Empathy research with analysis reports on product or service functionality and effectiveness, technical innovations and challenges, aesthetics and design appreciation are required to support your new project proposal. The proposed solution must address the need that you have discovered from your research on the target audience. All of this information will need to be presented as slide presentation(s) and the printed proposal.

Requirements
The project proposal sections:

1. Executive Summary - The summary or overview to explain the project and get buy-in. It’s the ‘elevator pitch’. Tell the client why you’re undertaking this project, what you’re doing to succeed, what success will look like and what UNSDGs will be addressed with which 4IR technology solution.

2. Background – The brief history about similar projects in the market or the world. Contextualize and explain why now is the time to execute this project. Show the client how prior projects have fallen short of expectations.

3. Resources - Tell your client what you need to be successful which could include money, materials, 4IR related technology and personnel.

4. Solving the Problem(s) – Define the problem you aim to solve and explain why you think it’s important to solve that particular problem(s). Frame the problem as an opportunity, a potential market, or make a case for the investment with reference to which UNSDG target(s). To win over your client, persuade with the unique selling point that is suited to solving the problem(s). Highlight any project management techniques, skillsets, and resources you are bringing to the table, especially the use of 4IR related technologies.

5. Budget and Timeline – Produce a schedule for all the deliverables, milestones that once achieved, will let you know that the project is on track. And let your client know how much it will cost to undertake this project by explaining how and why you plan to spend their money. 

4IR Technologies: 3D Printing, 4D or 5D printing, 5G mobile network, Advanced materials, Advanced oil and gas exploration and recovery, Advanced robotics, Augmented Reality / Virtual Reality, Automation of knowledge work, Autonomous or near autonomous vehicles, Biodegradable sensors, Biomimetic materials, Carbon breathing batteries, Cloud technology, Collaborative telepresence, DNA data storage, Energy storage, Generative artificial intelligence, Genetic computing, Geoengineering, Health passports, Industry specific Technology. Eg: software such as Computer Aided Design (CADD), 3D Point Cloud Data, Ingestible robots, Internet of Things, Metalenses, Mobile internet, Next generation genomics, Photonics in space, Renewable energy and Simulation.

Read:

Watch:
Design Disruptors Documentary

Reference Sites:

Requirements
All of this information will need to be presented as slidepresentation(s) and print ready proposal in PDF format.


1. Topic

For the topic, my group made a couple of topic suggestions on what we wanted to make, and after a while, we decided on mooncakes as the topic. Then our leader created a PPT to showcase during class.









































4. Feedback

Week 4: 

Specific Feedback:

  • Make the information simpler.

5. Reflection

1. Experience 


2. Observation


3. Findings


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